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Creating map water in cities skylines
Creating map water in cities skylines









creating map water in cities skylines

When you first put down a dam it will attempt to store water on its back side. If you want a constant and stable source of hydroelectric power, you will need to have a flow of water that is faster than the amount of water the the dam releases. You will also need to have a current of water for it to run. How do I get the damn dams to work and make them efficientĭams function by the difference between the height of the water on one side and the other. This is often why when you first get a dam running the numbers for power production will jump around. This “wave” of travel will happen a few times before your system stabilizes. This is because your effect on the system will need to travel to the source and back. To understand a system of water at its most stable configuration, you should wait a few minutes or more (the longer from the source you affect a system the longer you need to wait).

creating map water in cities skylines

Notes and concepts pertaining to this topic Here I will list my findings and how they work, hope this is helpful. Dams are by far the most complicated type of power resource in the game, and this is further compounded by the fact that water is dynamic and simulated. I got really pissed at building dams and ended up spending many hours figuring out how they work and I found some interesting things about them.

creating map water in cities skylines

That would also mean though that you would not be allowed to use that body of water for shipping lanes.Cities Skylines Dams, Levees and Water Control Guide by 5463728190 Now that it is a closed body of water, your strategy of using a system of push/pull spawners is likely to work.

creating map water in cities skylines

Or, seal all sides of the 'ocean' making it in effect a huge lake. You may have to create a subtle sloping gradient of the sea floor from the source end to the exit point. Seal the map edge at the source point and place your spawner there. Instead of an ocean, make it a very broad river channel. Or at least not one that would be observable. Not only that, whatever the producing spawner creates, will simple drain off the edge of the map, while the drain spawner will simply draw more water in from the edge of the map, meaning that there won't be a current between the two spawners. The water spawners you're trying to use to create an artificial push/pull effect will not be able to compete with the volume of water in the ocean. A river flowing into it will produce a little current and may move towards the edge of the map if it is strong enough. The ocean is a static body of water that is filled from the outside map boundaries.











Creating map water in cities skylines